AI Insights · Timothy · October 2024
Top 5 Horror Games on Android in France: Q3 2024 Performance Overview
Explore the performance trends of the top five horror games on Android in France during Q3 2024, with insights on downloads, revenue, and active users.
As we delve into the performance of top horror games on the Android platform in France for the third quarter of 2024, we observe varied trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive view of how these games engaged their audience over the period.
Tokyo Debunker from ZigZaGame Inc. saw a notable increase in weekly revenue, peaking at approximately $9.9K in late July. Downloads initially rose to 1.7K in the same period but experienced a decline to 171 by mid-September before rebounding to 681 in the final week. The active user base started at 4.7K, dipping to 1.9K by early September, and then recovering to 3.5K by the end of the quarter.
Game of Vampires: Twilight Sun from DreamPlus Games experienced a steady revenue stream, reaching $5.9K in early September. Downloads showed a peak of 2K in late August but fell significantly to 426 by the end of the quarter. Active users rose to 4.7K in late August, followed by a decrease to 2.5K by the end of September.
Mystery Matters from Playrix maintained a consistent revenue flow, peaking at $5.2K by the end of September. Downloads were relatively stable but surged to 1.4K in the last week of the quarter. The active user count showed fluctuations, ending with 4.1K users in late September.
Identity V by NetEase Games saw its highest weekly revenue in early August, reaching $10.8K. Downloads were modest throughout the quarter, with a high of 341 in mid-August. The active user base remained steady, fluctuating slightly around 2.9K before closing at 2.3K.
Finally, Myths of Moonrise from StarFortune had stable revenue, peaking at $4.1K in late September. Downloads were consistent, with a slight increase to 155 in the last week. Active users saw a gradual decline from 4.4K at the start to 4.1K by the end of the quarter.
For more detailed insights into these games and their performance metrics, visit Sensor Tower.